Bokor-Plague Doc. for solo PvE : Top soloing build in TOS, Top DPS among clerics - Skill Simulator - Tree of Savior Fan Base (2024)

This is a public build.

1. Intro.

Effigy is THE ONLY MAGIC SKILL having following advantages at once:

- Both ground/aerial
- No limit: numbers of attack
- No limit: numbers of object
- No cooling-down time
- % damage bonus
- Wide range

I had suffered with fxxking zaibas and piece of carnivory sh*t. (Why? Above things are the answer.)
But now I have been cured by this build and would proudly recommend it to you guys.

The core of this build is to maximize the utilization of effigy.
Effigy is the best attacking skill for cleric, but there are two things have to consider: Hexing and SP consumption.

1. Hexing
Effigy needs hexed object. However it is not easy to hex a large number of monsters at once. Plague Doc. (Pandemic) will solve this problem, as well as getting a good additional damage source, incineration.

2. SP consumption
Lv. 10 effigy consumes 41 SPs per every attack. This may make you a DIAMOND-rank customer of alchemist’s SP potion on market. God Carver and its holy wooden bixxhes can save you from bankrupt. Pandemic also helps dealing with many targets at once, and saving SP as a result.

Considering which class can support bokor and plague doc. efficiently, so it becomes following build tree:

2. Build Tree: Cleric-Cleric-Bokor-Bokor-God Carver-Pardonor-PD-PD

2.1. Cleric 2-circle
Heal Lv. 10: Ten healing squars are elementary ability of healer and good attacking skill vs. boss.
Cure Lv. 10: Cure with high INT stat is powerful skill until Character Lv. MAX
Safety zone Lv. 3: Attribute of safety zone on cleric 2-circle provides sufficient hardness in spite of low skill level.
Deprotected zone Lv. 0~1: Ready step for incineration, but rarely used.
Fade Lv. 1~2
Divine might Lv.5: For longer hexing, incineration, and plague vapor.

2.2. Bokor 2-circle
Hexing Lv. 10: The reason of high skill level is for longer hexed time.
Effigy Lv. 10: Additional explanation is unnecessary waste of bits.
Tet Mamak La Lv. 1: "Long range installation" skill. Plz ignore fxxking dumb zombies.
Zombify Lv. 1: "Ready Skill for Incineration". Fxxk off, dumbass zombies.
Mackangdal Lv. 2: You don't have to fear over +20 level monsters. Just never forget using safety zone when mackangdal time is near to over.
Bwa Kayiman Lv. 1: Zombies follow you. You can throw away these heal-thieves with this skill.
Samdiveve Lv. 5: FREE WINDRUNNER! BOOST YOUR SPEEEED!

2.3. God Carver 1-circle
Carve Laima Lv. 5: CD-20% & lure mobs & agglomerate mobs. CD reducing is applied after the sequence: Lai-jemi.
Carve Zemina Lv. 5: Reducing SP consumption, and turning on the Lai CD reducing effect.
Carve Lv. 4: Finish the nearly-dead monster with this skill
Carve Vakarine Lv. 1

2.4. Pardonor 1-circle
DiscernEvil Lv. 5: Also good friend skill of plague vapor, incineration and hexing
InceaseMagicDEF Lv.5
Indulgentia Lv. 1~5: 1 is enough to cure all of party members and to lure monsters. More lv. can treat many targets.
Simony Lv. 0~4: Divine might + Simony can produce Lv. 5 scroll. But useless...

2.5. Plague Doc. 1-circle: The completion of this build
Pandemic Lv. 4~5: The most important skill for effigy.
Incineration Lv. 5
Healingfactor Lv. 5: The moment you get this skill is after base level~260. This ability provides monsterious HP recovery. Must use with divine might.
Bloodletting Lv. 0~1: Optional. 0 or 1 for saving dispeller

2.5. Plague Doc. 2-circle: new 8-rank.
Incineration Lv. 10: longer & stronger. the new attribute is used like pandemic.(spread area also similar with original pandemic)
Dark death mist Lv. 5: A new main atk skill. It works with pandemic and amplifying incineration. And it infected automatically other close target.
Healingfactor Lv. 10: Atk of monsters above Lv. 300 is very strong so more faster recovery is needed.
Pandemic Lv. 4~5: The new attribute makes pandemic area super-wide.

3. On solo PvE

3.1. vs. many minions
Hexing >
Carving Laima & Jemina or sticking a flag or throwing monkey skulls >
Fade (monsters will head to your summoned) >
Attract other monsters with Divine might (to demons) or Indulgentia or nomal attack >
(If you delay too much to attract mosters, prolong hexing time with DiscernEvil >)
Pandemic >
(If some monsters resisted, additional hexing will be available. >)
eeefffffffffiiiiiiigggggyyyyyyyyyyyyyyyyy >
Finish residues with cure and heal

3.2. vs. many elite monsters
Safety zone>
Carving Laima & Jemina to lure monsters and to ignite incineration>
Hexing and fandemic>
Fade (monsters will head to your summoned) >
Incineration>
Use cure and heal to the resisted monster>
eeefffffffffiiiiiiigggggyyyyyyyyyyyyyyyyy >
Heal your HP with remaining heal square>
(Healing factor >)
Move from Jemi area and exit to the Lai area

3.3. when pandemic is in a CD time
Zombify (or Deprotected Zone or around Laima) > Incineration > DiscernEvil

3.4. vs. boss monster
Fade
> Carving Laima & Jemina (Boss monster will head to carvings. Aura around Laima is another incineration source.)
> Hexing > Cure > Incineration > DiscernEvil (> Use safety zone at proper timing from hex to discern) > Heal * 2
> eeefffffffffiiiiiiigggggyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

4. On a party play

With 2-circles of clerics and 1-circle of god carver and pardoner, you can surve the essential party-supporting role.
Moreover, if one (or more) of your colleagues want to reduce skill delay and SP consumption, or your party is going to challenge to a dungeon which is forcing a high level of magic defence and frequent healing, (ex. 190 dungeon)
other guys will kindly kick ass of classical prist-type healer and willingly welcome you.

Your position will be just after or beside of tanker.
Thanks to Samdiveve increasing moving speed by +4, you can run at the head of your party.
Move before main damage-dealers and carve Lai&Jemi at the location tanker settled.
Safety zone is helpful while carving.
When the other collegues arrive, use heal and supporting skills such as IncreaseMagicDEF with DECREASED COOLING DOWN TIME.

5. Stat distribution and Equipment settings

5.1. Stat distribution
INT is main stat.
CON: Adjust autonomously considering + maximum HP equipments
SPR: Adjust autonomously considering + SP recovery equipments

5.2. Important attributes on equipment
1st. SP recovery
2nd. Magic Atk. and Def&Mdef
3rd. Magic Ampl., elemental propery atk. and Max HP

5.3. Some recommended equipments
1 cloth (For magic ampl. on gloves) + 3 plate (for Max HP) setting is desirable.
Gloves: Tomb Gloves(Lv. 75, /database/quests/8434/) > Superior Royal Mage Gauntlets (Lv. 220, /database/items/501157/) or Roxona Gloves (Lv. 170, /database/items/503111/)
Weapon: Krausas Mace(Lv. 40, /database/items/202119) > Catacombs Club (Lv. 170) > Superior Corona Rod (Lv. 220, /database/items/141139/ highly anviled) > Lv.315 Rods

My equipment setting: https://youtu.be/iZNXyGMNIa8

6. Movie clips
130 dungeon solo
https://youtu.be/P_H7-EaI5mo

145 dungeon solo
https://youtu.be/DvW_pIMPcBA

200 dungeon solo
https://youtu.be/6DclMEExHRU

200 dungeon solo (full run)
https://youtu.be/77oq2APBaRc

Solo PvE in Workshop(4th floor of Kalejimas)
https://youtu.be/LjBSkAab1NU

Shaul Ray mission (vs. Boss monster)
https://youtu.be/zWhTiR6mYKs

Shaul Ray mission solo PvE (vs. Boss monster)
https://youtu.be/9adPvkuJRN4

Crystalmine mission solo PvE (vs. Boss monster)
https://youtu.be/SbXtUASMeP8

Solo PvE in Maven Abby
https://youtu.be/gLdLf6oZCzg

Solo PvE in Maven Abby (gimmick)
https://youtu.be/IbsbR4DxH_o

Solo PvE in Ladar forest
https://youtu.be/gJLJYL-TwE0

Solo PvE in Temeless temple
https://youtu.be/WMDMGas2rnM

290 dungeon solo
https://youtu.be/VAsSDGItjn4 (red boss run)
https://youtu.be/BxAOhm0I0Xw (blue boss run)
https://youtu.be/TWr_qpXwqbE (red boss, mage area skip)
https://youtu.be/dv61hjjznCo (red boss, full run)

Uphill defense solo
https://youtu.be/fjmPPzJVIp4

Saalus mission solo
Pond mission: https://youtu.be/HYR_uKF23XA
Area of ruins(1): https://youtu.be/eMOLJb8FNmw
Area of ruins(2): https://youtu.be/6R7mzcsKjN8
Royal mausoleum: https://youtu.be/hsMSn9ZXPrI
Canyon area: https://youtu.be/CutczwRat6c

Earth Tower solo
https://youtu.be/XGTPebuFCcc

315 dungeon solo
https://youtu.be/XVpH8iIpBFs

More movie clips will be uploaded on my youtube.

Thx for reading

Appendix 1. technical description

A1.1. Dmg formula of effigy

Dmg = ((Matk+Skillatk) * (attribute) - (Mdef-hex) + elemental propery atk + 3rd hit bonus) * (1 + hex attribute 0.3 + other factors such as armor + ...)

3rd hit bonus = (Matk+Skillatk)*(1.05~1.06)*(showed bonus ratio - 1)

In short form, formula of almost skills can be described like this: (atk - def) * (many coefficient).
But effigy has the other form: ((atk * attribute) - def + bonus dmg) * (other coefficient).
This means effigy is still effective to the high Mdef, when Matk and attribute are sufficiently invested. And also it explains that 3rd hit bonus dmg dosen't take big ratio in whole dmg of effigys at high attribute.

A1.2. Incineration amplified with dark death mist(DDM)

The ratio of amplification is 0.3 .
The calculation step is within elementals.
ex) to the target of fire element: 0.5*original incineration dmg (without DDM) -> 0.8*original dmg (with DDM)

Appendix 2. Some considerations for new rank

Skills of bokor-PD can be categorized like following.

type 1. Routine attack skills (required: AOE, consecutive DPS, CD ~20 or less on the Lai-jemi routine)
- hex-pandemic-effigy(CD 20), incineration(CD 16)

type 2. Routine support skills (required: supporting 1., CD ~40 or less)
- SFZ-lai-jemi(39), samdi(41), fade(32), healfac(36)

type 3. Extra attack skills (requried: instant, burst DPS, NOT disturb or disturbed with routine)
- healcure(22)

type 4. Skill for special use
- discerning(20-25), indul(24), divine(22), independent hexing(7.2)

Choice of rank8 must be done after considering which type is enhanced by rank8 class(internal factor) and what is the needed enhancement for new area(external factor).

For external factor, new mobs in new maps has very high HP(around 300k) and atk. Defensive stuff is needed more than before. Mackangdal and effigy attribute: blind are expected to be used at last.

PD c2 strongly enhance type1.
- incineration 5->10 SkillDmg+624 and remain longer
- DDM as a new main atk skill
- DDM amplifying incineration

also enhance type2.
- healfac Lv5 -> Lv10

Moreover, It provides other routines.
- hex(or DDM) - incineration -> hex spred (used like pandemic by using weak mobs)
- DDM - (hexing+decerning) - pandemic - incineration

Added routines reinforce the "plan B" witch is the very weakpoint in dealing mechanism of bokor-PD.

At this point, PD c2 is seemed to be the best choice on rank 8 for bokor-PD.

Bokor-Plague Doc. for solo PvE : Top soloing build in TOS, Top DPS among clerics - Skill Simulator - Tree of Savior Fan Base (2024)
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